Building reliable Unreal systems for games & large-scale installations.
Senior in Blueprints, strong C++, and laser-focused on replication budgets, latency, and stability. Public spaces won’t forgive flaky builds — neither will live multiplayer tests.

10+ years with Unreal. I bias toward stable systems under constraint: clear authority, deterministic behavior, and reset flows that don’t need babysitting.
Skills
“Excellence is a habit.”
“Beginner’s mind has many possibilities.”
“Simplicity is sophistication.”
Recent Work Highlights
- NYC pilotClimate CAVE — ZED depth + natural gestures
Hands-free depth-tracked gestures on a 3-wall CAVE. Median latency under 60 ms, instant reset flow.
- 6 weeksPhone → Unreal multi-user control
QR join, room codes, operator dashboard. Typically under 100 ms across mixed devices.
- OngoingMultiplayer ruleset slice
Server-authoritative rules, deterministic RNG per hand, efficient RPCs, and UI that stays in sync.
Timeline
Curriculum Vitae
Have a brief? Let’s ship it right.
Send constraints (space, hardware, audience) or a multiplayer spec. I’ll reply with a simple plan, replication/latency budgets, and clear risks.