About

Building reliable Unreal systems for games & large-scale installations.

Senior in Blueprints, strong C++, and laser-focused on replication budgets, latency, and stability. Public spaces won’t forgive flaky builds — neither will live multiplayer tests.

William Hardy headshot
Networking & Replication
UE5 • C++ • Blueprints
Summary

10+ years with Unreal. I bias toward stable systems under constraint: clear authority, deterministic behavior, and reset flows that don’t need babysitting.

Focus
Reliable systems
Strength
Networking / Replication
Rhythm
Budgets & soak tests
UE5.4/5.5BlueprintsC++UMGReplicationEOSZED SDKFirestoreCI / LFS
10+ yrs
Unreal experience
6+
Shipped plugins/systems
20+
Installations & pilots

Skills

Blueprints (Gameplay, Systems)
Senior
92%
Networking / Replication
Server-auth, lean RPCs
90%
C++ (UE patterns)
Core patterns & perf
66%
ZED / CAVE (Depth / Projection)
3-wall pilots
84%
Phone → Unreal Bridge
QR join, multi-user
86%
Profiling & Budgets
Frame/RT/Draw calls
88%
Dev Tooling
Operator UIs, HUDs
78%
Versioning & CI
Git LFS, reproducible
74%
Principle
“Excellence is a habit.”
Aristotle (attributed)
Principle
“Beginner’s mind has many possibilities.”
Shunryū Suzuki
Principle
“Simplicity is sophistication.”
Leonardo da Vinci

Recent Work Highlights

  1. NYC pilot
    Climate CAVE — ZED depth + natural gestures

    Hands-free depth-tracked gestures on a 3-wall CAVE. Median latency under 60 ms, instant reset flow.

  2. 6 weeks
    Phone → Unreal multi-user control

    QR join, room codes, operator dashboard. Typically under 100 ms across mixed devices.

  3. Ongoing
    Multiplayer ruleset slice

    Server-authoritative rules, deterministic RNG per hand, efficient RPCs, and UI that stays in sync.

Timeline

Interactive installs & FutureLab R&D
Phone-to-Unreal bridge, QR join, multi-user controls, museum pilots.
Networking-heavy gameplay slices
Authoritative rules, deterministic RNG, smooth UI sync.
Plugins & tooling
Reusable systems with docs, samples, and clean operator UIs.

Curriculum Vitae

Download CV (PDF)

Have a brief? Let’s ship it right.

Send constraints (space, hardware, audience) or a multiplayer spec. I’ll reply with a simple plan, replication/latency budgets, and clear risks.